Search results for "design science research"

showing 10 items of 32 documents

A Knowledge Interface System for Information and Cyber Security Using Semantic Wiki

2018

Resilience against information and cyber security threats has become an essential ability for organizations to maintain business continuity. As bulletproof security is an unattainable goal, organizations need to concentrate to select optimal countermeasures against information and cyber security threats. Implementation of cyber risk management actions require special knowledge and resources, which especially small and medium-size enterprises often lack. Information and cyber security risk management establish knowledge intensive business processes, which can be assisted with a proper knowledge management system. This paper analyzes how Semantic MediaWiki could be used as a platform to assis…

information securityInterface (Java)Computer scienceBusiness processmedia_common.quotation_subjectriskienhallinta02 engineering and technologyComputer securitycomputer.software_genretietämyksenhallintaBusiness continuitydesign science research020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringtietoturvakyberturvallisuusRisk managementmedia_commonbusiness.industryService design05 social sciencesInformation securityResilience (organizational)CountermeasurePsychological resiliencebusinesscomputer050203 business & management
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The Design Science Research Process : A Model for Producing and Presenting Information Systems Research

2006

The authors design and demonstrate a process for carrying out design science (DS) research in information systems and demonstrate use of the process to conduct research in two case studies. Several IS researchers have pioneered the acceptance of DS research in IS, but in the last 15 years little DS research has been done within the discipline. The lack of a generally accepted process for DS research in IS may have contributed to this problem. We sought to design a design science research process (DSRP) model that would meet three objectives: it would be consistent with prior literature, it would provide a nominal process model for doing DS research, and it would provide a mental model for p…

process modelcase studydesign sciencedesign science research processrequirements elicitationrequirements engineeringinformation systems development
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On enriching requirements engineering work using icons

2014

ohjelmistosuunnitteluiconvaatimusmäärittelykuvakkeetdesign science researchkuvallinen viestintävisualisointiohjelmistotuotantovaatimustenhallintarequirements engineeringkulttuurienvälinen viestintäsidosryhmätviestintä
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Sociability in Virtual Reality

2021

This study investigates sociability in the context of immersive Virtual Reality (VR). A Design Science Research process was applied, and three iterative development versions of a VR application were studied. Sociability around the technology was investigated with two theoretical perspectives: social presence and social interactions. The results of qualitative interviews and observations as well as a quantitative experiment are combined to make a proposal for four design principles enhancing the beneficial sociability of VR systems. These principles address the importance of ease-of-use and personalization in the activation of a customer, customer empowerment and emancipation through familia…

Iterative and incremental developmentComputer sciencebusiness.industryProcess (engineering)media_common.quotation_subject05 social sciencesGeneral EngineeringContext (language use)Virtual realityPersonalizationUser experience designHuman–computer interaction0502 economics and business050211 marketingDesign science researchEmpowermentbusiness050203 business & managementmedia_commonACM Transactions on Social Computing
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Responsible cognitive digital clones as decision-makers: A design science research study

2022

This study uses a design science research methodology to develop and evaluate the Pi-Mind agent, an information technology artefact that acts as a responsible, resilient, ubiquitous cognitive clone – or a digital copy – and an autonomous representative of a human decision-maker. Pi-Mind agents can learn the decision-making capabilities of their “donors” in a specific training environment based on generative adversarial networks. A trained clone can be used by a decision-maker as an additional resource for one’s own cognitive enhancement, as an autonomous representative, or even as a replacement when appropriate. The assumption regarding this approach is as follows: when someone was forced t…

cognitive clonesdesign science researchpäätöksentekodigital twinningdecision-makingtekoälyLibrary and Information Sciencesartificial intelligenceInformation SystemsEuropean Journal of Information Systems
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System Design Principles for Intergenerational Knowledge Sharing

2022

Up to four generations are potentially involved in education and workspaces. This means that people of different generations can increasingly learn together and share knowledge virtually in the digital age. Nevertheless, the principles for designing systems to support intergenerational knowledge sharing (IKS) are inconclusive. Our results demonstrate the value of applying design science research methodology to capture design principles for IKS systems. We articulate what design goals should be considered and bring more conceptual clarity to this phenomenon by presenting five design principles: a) positive personalization, b) progressive design ecosystem, c) effectual system design, d) itera…

design principlestiedonvälitysjärjestelmäsuunnittelusuunnitteludesign science researchylisukupolvisuusintergenerational innovationintergenerational knowledge sharingjakaminentietotekniikkainnovaatiottietojärjestelmät
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Strategic Design Towards Platform Collaboration in The Newspaper Industry: A Design Science Research Study

2020

The newspaper industry is challenged by unsustainable business models. To stabilize dwindling revenue streams, publishers opted for digital subscriptions as one avenue for generating additional revenue streams. Large publishers have indeed benefited from rising subscription numbers. However, smaller publishers are challenged to achieve the same results. Some of the root causes are high churn rates, adoption costs and lock-in effects of subscription services. News aggregator platforms may promise newspaper publishers a large pool of paying readers. But platform fees and the loss of direct customer relationships enact commercial barriers among publishers. This study proposes design science re…

sähköinen julkaisutoimintaliiketoimintamallitverkkojulkaiseminenEngineering managementStrategic designlehtikustantajatsanomalehdetDesign science researchBusinessDesign scienceBusiness modelStrategic allianceNewspaperProceedings of the Annual Hawaii International Conference on System Sciences
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Enabling Sociability When Using Virtual Reality Applications : A Design Science Research Approach

2019

Immersive virtual reality applications aim at providing an all-encompassing spatial experience where a user can feel like being in another world or dimension. The systems are inherently designed for individual use as the devices disconnect the user from the physical environment. However, the applications are seldom used alone. Specifically, when used for sales and marketing, the user often needs help from other people but also benefits from social interaction as a part of the experience. Design research methodology is applied to three iterative development versions of a virtual-reality application. The focus of the evaluation of the artifacts is in the social use emphasizing three sociabili…

4112 ForestryCustomer experienceEngineeringdigital servicespalvelutbusiness.industrydesign scienceeducationpäätöksentekoDesign scienceVirtual realitydigitalizationvirtuaalitodellisuusasiakkaattäydennetty todellisuusHuman–computer interactionmobiilipalvelutdecision analyticsDesign science research512 Business and Managementkäyttäjäkokemusbusinessdigitalisaatiolisätty todellisuus
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Immersive Virtual Reality Education Application : Four Development Iterations along Design Science Research Methodology

2022

This study introduces a research and development process of an immersive Virtual Reality (VR) education application. Altogether four application development iterations are showcased along the Design Science Research methodology. The results show how initial problems change and new problems occur during the course of a long-term DSR project with multiple iterations. Moreover, the study results confirm various previous findings, for example, that VR works better on higher learning levels such as application -level and personalization is a way to achieve this. In addition, 360 photos and videos were found to be easy and cost-efficient ways to increase personalization of VR applications. The re…

immersivelong-term studyopetusohjelmat (tietokoneohjelmat)design science researchkehittämistutkimuslearning applicationvirtual reality113 Computer and information sciencesohjelmistokehitysAdvances in Teaching and Learning Technologiesvirtuaalitodellisuus
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Logic for accumulation of design science research theory

2014

The paper introduces a structured logic for iterative and incremental accumulation of a design theory during a research project and across research programs. The logic is proposed to help researchers understand the links between parallel search spaces related to a particular design and linking to theoretical knowledge bases produced by previous search processes. The proposition rests on the notion that representing the structure and logic of design science research (DSR) theory using CIMO enables the elements of the knowledge base to be more easily evaluated, combined, and transferred between related search spaces. We view DSR theory development as an iterative and incremental social proces…

Structure (mathematical logic)ta113Knowledge basebusiness.industryProcess (engineering)Computer scienceDesigntheoryPropositionDesign science researchArtificial intelligenceDevelopment theorybusiness
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